Breaking Objects
Breaking an object with brute force (e.g., kicking in a door, bashing open a strongbox, a snapping a lock) requires an Athletics roll against a Target Number based on the object’s Material Strength. If you’re using a weapon to aid the effort, roll for damage and add the result to your Athletics roll.
A Normal Success damages the object so that another full action breaks it (no roll required); on a Critical Success, the object is broken immediately.
Material Strengths
When attempting to break an object, use the following Target Numbers for the Athletics roll:
| Object's condition or composition is | Base TN |
|---|---|
| Decrepit | TN 8 + Enc |
| Worn | TN 12 + Enc |
| Solid | TN 16 + Enc |
| Sturdy | TN 20 + Enc |
| Unbreakable | TN 24 + Enc |
Note that the object’s Encumbrance is added to the Target Number. When Encumbrance is unknown, consult the following as a guideline:
| Object's Size (relative to Man-sized) | Suggested Enc |
|---|---|
| Diminutive (x <¼) | Enc 0 |
| Tiny (x¼) | Enc 1 |
| Small (x½) | Enc 2 |
| Medium (x1) | Enc 4 |
| Large (x2) | Enc 8 |
| Giant (x4) | Enc 16 |
| Huge (x8) | Enc 32 |
| Colossal (x16+) | Enc 64 |
Relative sizes are not exact and are intended only to provide a fast and workable value during game play.