Breaking Objects

Breaking an object with brute force (e.g., kicking in a door, bashing open a strongbox, a snapping a lock) requires an Athletics roll against a Target Number based on the object’s Material Strength. If you’re using a weapon to aid the effort, roll for damage and add the result to your Athletics roll.

A Normal Success damages the object so that another full action breaks it (no roll required); on a Critical Success, the object is broken immediately.

Material Strengths

When attempting to break an object, use the following Target Numbers for the Athletics roll:

Object's condition or composition is Base TN
Decrepit TN 8 + Enc
Worn TN 12 + Enc
Solid TN 16 + Enc
Sturdy TN 20 + Enc
Unbreakable TN 24 + Enc

Note that the object’s Encumbrance is added to the Target Number. When Encumbrance is unknown, consult the following as a guideline:

Object's Size (relative to Man-sized) Suggested Enc
Diminutive (x <¼) Enc 0
Tiny (x¼) Enc 1
Small (x½) Enc 2
Medium (x1) Enc 4
Large (x2) Enc 8
Giant (x4) Enc 16
Huge (x8) Enc 32
Colossal (x16+) Enc 64

Relative sizes are not exact and are intended only to provide a fast and workable value during game play.