Encumbrance
Encumbrance (Enc) represents the bulk and weight of your character’s gear, which affects his actual Movement Rate.
Subtract the Encumbrance of all equipment from your character’s base MR; the difference is his adjusted MR.
| Example |
|---|
| A character with MR 12”±1d6 wearing hide armour (Enc 2) and carrying a broad sword (Enc 1) has a total Encumbrance of 3 for an adjusted MR of 9”±1d6. |
Container Capacity
Determine the Encumbrance of many small items (coins, gems, hairpins, grains of wheat) by the size of their container:
| Container | Enc* | Capacity† |
|---|---|---|
| Belt pouch, small | 0 | 50 |
| Belt pouch, medium | 0 | 100 |
| Backpack, rucksack | 1 | 400 |
| Backpack, frame | 2 | 800 |
| Chest, small | 2 | 800 |
| Chest, medium | 3 | 1,200 |
| Chest, large | 4 | 1,600 |
| Sack, small | 0 | 200 |
| Sack, large | 1 | 400 |
| Strongbox, small | 0 | 200 |
| Strongbox, large | 1 | 400 |
| * Encumbrance when full † In coins (assumes each is the size of an American dollar coin) |
||
You’ll note an Capacity to Encumbrance ratio of about 400-to-1. Thus, carrying a medium belt pouch (Capacity 100) is Encumbrance 0; carrying 4 full medium pouches would be Encumbrance 1.