Encumbrance

Encumbrance (Enc) represents the bulk and weight of your character’s gear, which affects his actual Movement Rate.

Subtract the Encumbrance of all equipment from your character’s base MR; the difference is his adjusted MR.

Example
A character with MR 12”±1d6 wearing hide armour (Enc 2) and carrying a broad sword (Enc 1) has a total Encumbrance of 3 for an adjusted MR of 9”±1d6.

Container Capacity

Determine the Encumbrance of many small items (coins, gems, hairpins, grains of wheat) by the size of their container:

Container Enc* Capacity†
Belt pouch, small 0 50
Belt pouch, medium 0 100
Backpack, rucksack 1 400
Backpack, frame 2 800
Chest, small 2 800
Chest, medium 3 1,200
Chest, large 4 1,600
Sack, small 0 200
Sack, large 1 400
Strongbox, small 0 200
Strongbox, large 1 400
* Encumbrance when full
† In coins (assumes each is the size of an American dollar coin)

You’ll note an Capacity to Encumbrance ratio of about 400-to-1. Thus, carrying a medium belt pouch (Capacity 100) is Encumbrance 0; carrying 4 full medium pouches would be Encumbrance 1.